@startuml
sprite $hurricane_warning [48x48/16] {
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!define WEATHER_HURRICANE_WARNING(_alias) ENTITY(rectangle,black,hurricane_warning,_alias,WEATHER HURRICANE_WARNING)
!define WEATHER_HURRICANE_WARNING(_alias, _label) ENTITY(rectangle,black,hurricane_warning,_label, _alias,WEATHER HURRICANE_WARNING)
!define WEATHER_HURRICANE_WARNING(_alias, _label, _shape) ENTITY(_shape,black,hurricane_warning,_label, _alias,WEATHER HURRICANE_WARNING)
!define WEATHER_HURRICANE_WARNING(_alias, _label, _shape, _color) ENTITY(_shape,_color,hurricane_warning,_label, _alias,WEATHER HURRICANE_WARNING)
skinparam folderBackgroundColor<<WEATHER HURRICANE_WARNING>> White
@enduml